Technical Drawings
This is a dedicated gallery for drawings of a technical nature. Having worked digitally for so long, it's nice to revisit the analog work, which always started on a literal drawing board first, before entering the virtual world for 'treatment'. There is no stylistic theme at work on this page other than the types of drawings I've included: axonometric, isometric, orthographic, and so on. While all the perspective drawings are created freehand, I would usually construct a few gridlines to keep everything in check and not go too 'slanty', and hence the use of the term measured perspective.
Much of this work you'll find elsewhere on the sites, and while not arranged chronologically, it does cover my career as far back as graduate school, with architectural and exhibit design represented as well as game development.
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Concept design for Terminus Space Station Chapel (boss fight)
Sectional views, projected perspective, partial plans
Pencil, marker on paper
Project Gemini - Microsoft Game Studios
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Concept Designs for: Space Elevator | Various Spaceships
Elevation | Perspective and axonometric
Digital drawing/painting from pencil on paper
Alphazett
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Concept design for Procedural Housing Development
Axonometric drawings.
Ink on paper with digital treatment
Architecture Competition Entry
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Concept design for Southwest International Forum
Plan views, cross sections, perspective sketches/drawings.
Pencil, charcoal on paper
Architecture Competition Entry
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Concept Design for Honey Train
Plan, elevation, perspective, isometric.
Pencil on paper
Insecticide - Independent game release
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Concept design for Greehouse Factory Boss level
Cross section
Ink, marker on paper
Insecticide - Independent game release
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Shangyo City, Iteration B, v.6
Measured Perspective
Digital treatment from pencil on paper
Project Cesium - Microsoft Game Studios
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Shangyo Police
Side View
Digital treatment from ink on paper
Project Cesium - Microsoft Game Studios
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Turnstile Bridge, v.6
Measured Perspective
Digital treatment from pencil on paper
Project Cesium - Microsoft Game Studios
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Playground
Measured Perspective
Digital treatment from pencil on paper
Project Dante - Microsoft Game Studios
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Concept drawing Chicago Skyline
Elevation
Digital treatment from pencil on paper
Crimson Skies 2 - Microsoft Game Studios
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Early example of Storymap level design for indeterminate space
Cross section, plan and perspective sketches and other notes.
Pencil, ink on paper
Project Cesium - Microsoft Game Studios