Organized in accordance with the Many-Boxes Theory of Content Containment, an organizing principle I just made up, each box is an infinitely expandable narrative concept, as defined by its snappy title and brief description. Simultaneously both old and new, many of the entries are legacy projects that have been reworked  in order to tell a story of lasting value beyond the oft-forgotten game/exhibit/project itself.

Good ideas never die, they just evolve.

 

The Multiverse awaits at Alphazett

PROJECT
A brief introduction to The Alphazett Project, an online portal to the multiverse, featuring original art, design and writing by Mike Barrette.

Stories about Cities about Stories

PROJECT
A catalog of events, memories, landmarks-- a periodically renewed city of ideas built on the discarded ideas from different (game) universes. A birthing ground for story ideas and building concepts developed elsewhere.

The Pictorial Evolution of a Website

DESIGN - Website
The site design for Alphazett was a slow, iterative process that reflected the ongoing machinations behind the evolution of the Alphazett project itself.

Post-apocalyptic Scribbles

CONCEPT
End of the world art from a post-Reagan world. I was living in Boston, hating my job, and over-indulging. Then I moved to Los Angeles and it really got dark.

The City-Builders Parts Catalog

DESIGN - Catalog
The Grainger Catalog of city-building-- a riff on the "Acme catalog" of everything, and a "brick-and-mortar" companion of sorts to Alphazett Cities.

Narrative Design and World-Building

DESIGN - Story and World
Early World and Story design from the "Shadow of Mordor" adventure-fantasy RPG. A rare example of a consistent visualization process from concept through (pre)-production.

Building a City Inside and Out

DESIGN - Functional City
Ambitions were high to create an immersive, inhabitable Las Vegas in which to do unspeakable things with an XBox. Four and a half years later, we had a city, but the dream had died and the project was cancelled

Postcards from Distant Lands

CONCEPT
A "photo" essay featuring locations described in the journals of Syd Arthur, the Worlds Fastest Librarian. (File under Alphazett.)

Actual Drawings Made with Pencils

CONCEPT
Early concept drawings were always done in pencil before being run through the Photoshop gauntlet of magical effects and endless typographic possibilities. These were all produced during a particularly fertile period in the early days of XBox.

NEW!

GAME
A fun little pandemic project-- A Jeopardy-style game that I created in Powerpoint.

Studies in Perspective Manipulation

ART
Experiments in perspective depicting simultaneous events in parallel worlds. Perhaps abstract dissertations on living in Los Angeles, or simply fractured fairy tales.

Dark Drawings from a Dark Phase

ART - Drawings
Los Angeles was a dark time, but also a deep source of inspiration in unexpected ways. Riots, earthquakes, and a recession all featured heavily in my general outlook.

Pulled from the Vast Archives

CONCEPT
Curated collections from actual sketchbooks. While neatly compacted for presentation, minimal digital shenanigans has otherwise occurred.

Spindly Highways and such
Progress Report on Elevator Design

CONCEPT
A loose exploration of spiderweb-like transportation networks enveloping a city. An early sketch series with continued relevance.

CONCEPT
A space elevator is a theoretical construct-- a cable stretching from earth to an orbiting space station. I took that a bit further and conceived of a 60,000 mile continually inhabited structure.