Technical Drawings

This is a dedicated gallery for drawings of a technical nature. Having worked digitally for so long, it's nice to revisit the analog work, which always started on a literal drawing board first, before entering the virtual world for 'treatment'. There is no stylistic theme at work on this page other than the types of drawings I've included: axonometric, isometric, orthographic, and so on. While all the perspective drawings are created freehand, I would usually construct a few gridlines to keep everything in check and not go too 'slanty', and hence the use of the term measured perspective.

Much of this work you'll find elsewhere on the sites, and while not arranged chronologically, it does cover my career as far back as graduate school, with architectural and exhibit design represented as well as game development.

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Concept design for Terminus Space Station Chapel (boss fight)

Sectional views, projected perspective, partial plans

Pencil, marker on paper

Project Gemini - Microsoft Game Studios

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Concept Designs for: Space Elevator | Various Spaceships

Elevation | Perspective and axonometric

Digital drawing/painting from pencil on paper

Alphazett

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Concept design for Procedural Housing Development

Axonometric drawings.

Ink on paper with digital treatment

Architecture Competition Entry

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Concept design for Southwest International Forum

Plan views, cross sections, perspective sketches/drawings.

Pencil, charcoal on paper

Architecture Competition Entry

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Concept Design for Honey Train

Plan, elevation, perspective, isometric.

Pencil on paper

Insecticide - Independent game release

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Concept design for Greehouse Factory Boss level

Cross section

Ink, marker on paper

Insecticide - Independent game release

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Shangyo City, Iteration B, v.6

Measured Perspective

Digital treatment from pencil on paper

Project Cesium - Microsoft Game Studios

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Shangyo Police

Side View

Digital treatment from ink on paper

Project Cesium - Microsoft Game Studios

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Turnstile Bridge, v.6

Measured Perspective

Digital treatment from pencil on paper

Project Cesium - Microsoft Game Studios

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Playground

Measured Perspective

Digital treatment from pencil on paper

Project Dante - Microsoft Game Studios

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Concept drawing Chicago Skyline

Elevation

Digital treatment from pencil on paper

Crimson Skies 2 - Microsoft Game Studios

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Early example of Storymap level design for indeterminate space

Cross section, plan and perspective sketches and other notes.

Pencil, ink on paper

Project Cesium - Microsoft Game Studios